![]() ![]() ![]() ![]() It was a lot of fun to make and features lots of mind-bending rooms. Malazar’s Inscrutable Tower (released July 2020) – this mission is a tightly-focused puzzle mission set in a wizard’s tower that does not always conform to the laws of physics. I decided to challenge myself to see if I could make an outdoor level that felt large and had lots of locations to explore, while still fitting within the space requirements of the contest. The idea of the contest was to make a mission that fits within one million units within the editor (which is approximately 1 million cubic feet). The Turning of the Leaves (released January 2021) – this is my entry to a Thief community contest called the One Million Units contest. If you have a copy of that game (available on Steam or GOG.com for a few pennies), feel free to download and play my missions and let me know what you think.Ĭlick here for my Absolute Beginner’s Guide to Creating a Mission for Thief 2 if you want to learn how to make one yourself.įalling, In Love (released August 2021) – built in a week for the Summer 2021 Dromed Speedbuild Competition, this is a quick, experimental mission where the goal is simply to get down to street level as fast as possible. In my spare time over the years, I’ve made a number of fan missions for Thief 2: The Metal Age (pretty much the all-time high watermark for stealth games). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |